Your first chapter
Keyfolk teaches touch typing through a story. In your first chapter you meet three friends and learn three keys, with no drills, no score, and no timer.
What you need
Section titled “What you need”- A laptop or desktop computer with a physical keyboard. Keyfolk is played on a computer for now. On a phone or tablet you can read all about it, and the chapters wait for you at a keyboard (on a phone?).
- Any current browser. There’s nothing to install, and you don’t need an account to start.
- A US English keyboard layout works best. The story asks for the keys with those letters printed on them.
- About one sitting. Keyfolk keeps your place, so you can stop whenever you like.
- Open the Keyfolk site and press Try Early Access Free, or Play Early Access at the top of the page. The first chapter, The Kingdom of Keys, opens.
- If a Your privacy notice sits at the bottom of the page, pick any option. It only decides which analytics tools may run; the story plays the same whichever you choose (privacy and your data).
- Rest your right thumb on Space. The narrator takes it from there.
The one rule
Section titled “The one rule”- Space moves the narrator on. When the narrator is talking, press Space.
- A character’s key moves their lines on. Alice’s lines take A, Zorro’s take Z, and Quasimodo’s take Q. Space won’t move a character’s line, so if nothing happens, check who’s speaking.
- A wrong key does nothing. No buzz, no message, no score. Take your time and press the right one.
Before each new friend arrives, the narrator shows you which finger to use. In the first chapter it’s your left pinky: resting on A, one row down to Z, and one row up to Q.
Coming back
Section titled “Coming back”Your place is saved as you play. Next time, the button on the home page reads Continue the Story and takes you straight back to where you left off. Use the same browser on the same computer, or sign in to carry your place to another one (your account).
Next: playing a chapter and keyboard controls.