Learn to type through story, not drills.

Try Early Access Free
keyfolk.app/demo/azq-adventure-b
Keyfolk Ω·02b
␣ Narrator

The hedge won't hold the crowd long. The river path is the only way out that isn't back the way you came.

Space (right thumb) · continue

Z Zorro

Go now. I'll lead the crowd off the other way.

Press Zorro key to continue

Q Quasimodo

(signs) I'll go up and ring the bells. A crowd always runs toward the bells. That gives you the night.

Press Quasimodo key to continue

A Alice

You'd both better be alive when I get back.

Press Alice key to continue

Your turn.

One friend for every key. Meet them all in the first chapter.

Try the demo

Play it on a computer.

The game is played on a keyboard. Send yourself the link and pick it up at your desk.

Q
W
E
R
T
Y
U
I
O
P
A
S
D
F
G
H
J
K
L
;
Z
X
C
V
B
N
M
,
.
/
Quasimodo · up
Alice · home
Zorro · down
Narrator · space

Typing practice shouldn't feel like punishment

Most tools repeat the same keys until your eyes glaze over. They teach finger placement but forget that learning sticks when it means something.

The Associative Method

Every key belongs to a character. Every character lives in a story. You learn A because Alice is there. Z because Zorro arrives. Q because Quasimodo needs you.

Story-driven

A narrative adventure where characters speak, choices matter, and the keys follow.

Character association

Each character you meet maps to a finger and a key. While you read the story and press the keys, your brain builds an association that makes it easier to remember than the frustrating asdfjkl;…

Everyone welcome

A desktop keyboard is all you need. There is no score and no timer. Just the story and your hands.